Title..........:  Gommy Medieval Defender ( MSX )
Environment....:  MSX 1 or newer, 16Kb ROM, 16Kb RAM, Cursors or Joystick
Genre..........:  Arcade
Language.......:  Spanish & English
Year...........:  2013
Publisher......:  Retroworks
Developer......:  Dimension Z


KEYS:
CURSOR RIGHT   -  Move right
CURSOR LEFT    -  Move left
SPACE          -  Drop rock


JOYSTICK 1;
Joystick Right -  Move right
Joystick Left  -  Move left
Button 1       -  Drop rock

OTHER KEYS:
H	       -  Hold/Continue
CONTROL+STOP   -  Exit Game



HISTORY:

In the medieval age wars used to be a routine and in Gommyland castle, everything was ready
for the enemy invasion. The kingdom was at stake, and at dawn the enemy armies stood in front
of the wall. Gommy took his armor and got ready to defend the place together with his mates...
but everything wasn't so easy: his superiors, the king, vassals, servants and soldiers had disappeared.

He looked everywhere for them but the battle was about to start. What to do? Finally, he decided
to start the battle and beat everyone who dared to climb the high and imposing walls of the castle.

Will you help him in his mission? 



GAME OBJECTIVE:

Your mission is to repel the enemy attack dropping objects from the top of the wall. First you
must take an object from one of the sides of the screen, aim and drop.

Whatever happens, try at all cost not to let any enemy soldier reach the top of the wall,
and don't let any sharp object hit Gommy. 



CREDITS:

Original Concept: Francisco Javier Velasco (Pagantipaco)

Programming: Jose Vila Cuadrillero (ZilogZ80a)

Graphics: Francisco Javier Wiz Gil (NeneFranz)

Sound engine, music & SFXs: Jose Vicente Mas (WYZ)

English Translation & Optimizations: Jaime Tejedor (Metalbrain)

Betatesters: 
Fco. Javier Velasco (Pagantipaco), Javier Pea (Utopian),Jaime Tejedor(Metalbrain),
Manuel Pazos (Guillian), Fran Loscos (Metr), Pablo Pallars (Pabliris), Toni Galvez.



ACKNOWLEDGEMENTS:

To Fran. J. Velasco (Pagantipaco) for the little marvels the come out of his imagination.
To Jaime Tejedor (Metalbrain) for his optimizations to gain bytes and more...
To Javier Pea (Utopian) because he's always there for whatever you need.
To the group RetroWorks (for getting involved and the support of many of its members)
To Fran. J. Locos (Metr) for being my personal and professional BETATESTER.
To my wife Azucena por letting me dedicate these hours to the game instead of her.
and to all my retro-friends who are always there watching my progress and with their support.

